PSYCHOLOGICAL WAR GAMES
[Using game-based models of human behavior, the team coordinated efforts to produce a next generation method of propaganda
The team gamified social media, creating fake accounts and recruiting influencers to amplify specific messages. Their goal was clear: to control narratives, discredit opposition, and promote agendas that benefited their backers
The group recruited famous ambassadors for this agenda
They even paid celebrities to promote their causes]
[Social media “disruptors,” YouTubers, bloggers, and others were recruited by a team called Social Kind – to police and promote the state narrative of “COVID-19.”
Of course, there were ties to big business: a social justice warrior and employee at META, helped align Social Kind’s operations with corporate interests.”
As John argues, “Together, they began to craft campaigns that manipulated public opinion, pushing narratives designed to serve corporate and political interests.”]